Research Projects
My research projects span various aspects of human-computer interaction in educational contexts, with a particular focus on user-centered design, accessibility, and the integration of emerging technologies in learning environments.
🐟 Fish for Study
This research project investigated the effectiveness of gamified digital interventions in reducing mobile device distractions during learning activities. The study employed a mixed-methods approach, combining quantitative analysis of user engagement metrics with qualitative interviews to understand the psychological mechanisms underlying distraction and motivation in educational contexts.
🎭 MaskMe
This interdisciplinary project explored the potential of wearable technology to support social interaction for children with autism spectrum disorder. The research involved extensive user studies, prototype development using Arduino-based systems, and field evaluation to assess the effectiveness of eye contact intervention technologies in real-world educational settings.
🤖 CheChe
This innovative robotics project involved developing a multi-robot tracking system using computer vision techniques and Arduino-based hardware. The project demonstrated advanced capabilities in real-time object tracking and multi-agent coordination, leading to acceptance at the prestigious UIST 2019 Student Innovation Competition, showcasing the potential of computer vision in interactive systems.